3ds Max Character Rigging & Animation | T12 - Course DescriptionIn this Autodesk 3ds Max course, you'll receive a thorough introduction to Autodesk 3ds Max that will help new users Rige & animate characters, from creating the first bone ending up animating a complete scenery using the rige controllers. You'll learn to work with custom rigging system and biped and perform fundamentals animation techniques.Who Should AttendArtist who are looking to master the art of story telling through 3D characters animation PrerequisitesKnowledge of OS X or Windows and basic computer navigationExperience in 3ds Max main UI, Viewport Navigation, working with objects and basic rendering.Experience with 3D modeling is recommended Course OutlineNote: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class. Week # 1Understand the character animation and how its done through the rigRig types in 3ds maxPreparing the character for the rig. Week # 2 Create the custom rig step by stepCreate controllers for each partLearn how to do morph targets and create the face controllers Week # 3Skinning and applying proper weight for each boneTesting the skin and adjusting accordingly Week # 4Character animation fundamentals Story telling keys and breakdownsSmoothing out the curvesPreviewing and re - Timing to polish and get the final animation. Course Price: 350 USD  Apply Now | T12 - ,animation,academy

Course Description

In this Autodesk 3ds Max course, you'll receive a thorough introduction to Autodesk 3ds Max that will help new users Rige & animate characters, from creating the first bone ending up animating a complete scenery using the rige controllers. You'll learn to work with custom rigging system and biped and perform fundamentals animation techniques.

Who Should Attend

Artist who are looking to master the art of story telling through 3D characters animation 

Prerequisites

  • Knowledge of OS X or Windows and basic computer navigation
  • Experience in 3ds Max main UI, Viewport Navigation, working with objects and basic rendering.
  • Experience with 3D modeling is recommended

 

Course Outline

Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.

 

Week # 1

  • Understand the character animation and how its done through the rig
  • Rig types in 3ds max
  • Preparing the character for the rig.

 

Week # 2 

  • Create the custom rig step by step
  • Create controllers for each part
  • Learn how to do morph targets and create the face controllers

 

Week # 3

  • Skinning and applying proper weight for each bone
  • Testing the skin and adjusting accordingly

 

Week # 4

  • Character animation fundamentals 
  • Story telling keys and breakdowns
  • Smoothing out the curves
  • Previewing and re - Timing to polish and get the final animation.

 

Course Price: 350 USD

 

 

Apply Now

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